You don’t actually have to use said aerials afterward, though the combos are hard-coded by the time the FP reaches Level 43. Banjo’s back throw is quite strong, and at lower percentages, his down throw can combo into one of his aerials. Neutral air can drag opponents down with you, and that can then combo into a forward or down tilt. As you approach the ground, you can use a neutral air ( or, more rarely, a down air) to secure a safe landing. At later levels, your FP will launch you into the air.It’s a roll-type move that actually hits surprisingly hard! From a distance, you can use a dash attack to approach.Use it to intercept your FP’s landing if it isn’t KO’d, you can then follow up with a bunch of consecutive up airs. Up smash strikes multiple times and boasts above-average launching power.At close range, you can mix in some forward tilt in addition to the aforementioned forward smash. Down tilt’s launch angle is highly favorable, especially when used at the ledge.This should be your go-to finisher and one of your go-to damage rackers. For this move, Banjo slams Kazooie on the ground and into nearby opponents. Forward smash is the duo’s best attack.Here’s what an optimal Banjo & Kazooie FP looks like: It’s also important to note that Banjo & Kazooie should remain on-stage at all times, as their recovery moves aren’t reliable enough to warrant edgeguarding off-stage. No need to jump, dash, or roll - keep away from these three maneuvers, and your FP will perform even better against AI opponents. Now then, when training Banjo & Kazooie, your best movement option is walking. This section is all about competitive training, so if you’re looking to raise your Banjo & Kazooie amiibo to perform well in tournaments, read on! If you’d rather train it up as a Raid Boss, scroll down just a little farther, where you’ll find a dedicated section on just that. That way it won’t lose Spirit-type matchups if it happens to fight an opponent with Spirits of its own. Lastly, make sure your FP’s Spirit-type is Neutral. A balanced spread (2100 / 2100) works just fine for this character. In terms of stats, don’t worry about the numbers too much. Raid Boss bonuses: Each of the Spirit effects above could apply well to a Raid Boss! Add Great Autoheal, Instadrop, Move Speed ↑, and Landing Lag ↓ to your list of options to consider, too.Trade-Off Ability ↑ (on its own, without Armor Knight) works well if your FP uses a bit of Wonderwing, and then Air Defense ↑ and Critical Immunity can be considered as secondary options. Tournament-legal bonuses: Physical Attack ↑ buffs pretty much everything Banjo’s got, and you can load up with two Physical Attack ↑ skills for tons of extra power.Another option would be Armor Knight plus Trade-Off Ability ↑ - this is one of the strongest bonus combinations in the entire game. As its name might imply, it gives its user universal super armor! Said armor can be broken through, but that only happens when the user reaches a high damage percentage. Banned bonuses: Banjo & Kazooie are classified as a heavyweight fighter, so they can make good use of the three-slot Super Armor bonus.If you’d like more information on how Spirits work in this game, you can read our detailed guide! In the meantime, here are some optimal setups you can use on Banjo & Kazooie: If possible, you should finalize your FP’s Spirit build before you start training it, as Spirits actually change an FP’s training data when used. If you’re new to amiibo training and are starting out with Banjo & Kazooie, congratulations - you’ve made a good decision! If you want to equip it with a Spirit team, then we’ve got you covered. Special thanks to MiDe for contributing Banjo & Kazooie’s training information! Otherwise, let’s jump right into today’s training! Before we continue, we have even more information on Banjo & Kazooie – including their strengths, weaknesses, matchups, and tournament representation – and you can find all of that over at their corresponding wiki page. It does have one particularly disappointing AI quirk – that being it can’t tell when it’s out of Wonderwing uses. Not necessarily top-tier, but solid nonetheless. Here’s some even better news, then - Banjo & Kazooie’s Figure Player is solid. Fans of the Banjo-Kazooie series are in for a real treat: there’s finally some new Banjo & Kazooie merchandise, and it comes in the form of a (surprisingly well-made) amiibo figure.
0 Comments
Leave a Reply. |